After reviewing the first Sonic game right around the same time the second was to be released on Switch, I thought it might be worth my time to take a magnifying lens to the latter as well. And what I have drawn from this is that M2 has done some fantastic things with the Sega Ages titles. Not only does it present the already beguiling speedy gameplay faithfully, it adds upon the game’s foundation through features new and old. You are essentially given two games in this Sega Ages package with the return of Knuckles in Sonic 2, the game mode that used lock on technology that was only possible with the two Sega Genesis cartridges. I dare to say that this may be the definitive version of Sonic the Hedgehog 2.
While Sonic 1 introduced us to the titular hero, Sonic 2 tightened the previous game’s performance, physics, and level design. Where the first game was plagued with slowdown in some levels, its sequel used the Genesis’ completely made-up, phony “blast processing” to its fullest potential. I never once experienced so much as a hiccup in gameplay during my time with the game. And Sega Ages is quite faithful in this respect. It’s emulated to near perfection, and that, with this iteration’s additions, rockets the game to a “must own” status for any Switch user. Momentum also seems like it works better here than in its predecessor, making the controls tight and responsive, and overall bolstering the way the game feels from a physics standpoint.
But most notable still is the game’s incredible level design. This is by far the best showing of what Sega is truly capable of when it comes to world-building. Multiple pathways branch out, providing the player with options as to how they want to get from start to finish. Not to mention it seems fast. I know, by today’s standards, Sonic’s 2D excursions don’t seem nearly as speedy as they did back when they released, but Sonic 2 somehow captures what it really means to be fast. Levels are designed to be just long enough to rationalize the purchase, but also short enough to make it feel like you are zipping through the game. While I am a veteran at these games, I was hard-pressed to break more than 3 minutes on any one act, making it great for pick up and play while also keeping the game fresh if you choose to finish it in one sitting as it was intended so many years ago. You will spend less than 6 minutes in an environment, and then be ushered into the next just as quickly as you entered the first. This is great level design at its very core. There are a couple cheap hits that the player is almost assuredly bound to encounter, but that is where replaying the game can impart the player with a way to attain better times and smoother runs.
The 16bit graphics are just as smooth as a veteran’s playthrough. With the Sega Ages copy, like the first, you can adjust screen size, scan lines, and smoothing to suit your fancy. There is something here for anyone to enjoy, catering to both purists and newbies alike. Even to this day the game looks great. Everything is so colorful and the foreground pops from the background nicely, never confusing the player like so many games of that era did. Overall, the game’s graphics are what is to be expected from a title from the early 90s, but even surpasses its cohorts in some ways. And the games visuals, paired with its killer soundtrack, provides quite the experience. The 16bit sounds are captivating from the moment they reach the player’s ears. My favorite of all the music featured in the game’s many levels are Hill Top and Sky Chase’s upbeat melodies. The way everything ties together somehow makes the game feel greater than the sum of its parts. It’s almost ineffable, and results in an experience that has blown me away since the age of five.
Sure, I may be talking from a nostalgic standpoint, but I also believe the game is objectively incredible, and it holds up to this day as one of the best Sonic experiences out there. If you’ve never played Sonic 2, the Sega Ages version is a great place to start, and if you are a longtime fan there is a lot here for you to enjoy as well. Overall this is a fantastic addition to my game library, and the extremities of the many features included in the Sega Ages rendition (counting the ring chase mode and drop dash ability) are just a bonus; but in all honesty, the game holds up even without those inclusions. Altogether, there is a little something for everyone here, and this game remains at the pinnacle of 2D platformers.
Replay Value: 5/5
Total: 23/25 or 92/100