M2 seems to be a game porting monster and that is no exception when talking about the recent Thunder Force AC port to the Switch. As with many SEGA Ages titles before it, this version of Thunder Force may actually be the definitive version, albeit with much less intrigue than an arcade cabinet. Thunder Force AC is a horizontal shoot ‘em up that was born from the ashes of Thunder Force III on the Sega Genesis. While admittedly I haven’t played many games in this genre on the Switch, it has quickly become one of my favorite, short-burst experiences on the console. I use it as a buffer between games when I am not quite sure what I want to play, instead of endlessly scrolling through the eShop that I’m sure many of us are guilty of. It doesn’t just act as a quick in-and-out experience though. This game is great whether you have mere minutes, or a couple hours to play.
The SEGA Ages series is notorious for squeezing great content into retro experiences. You are provided with not only the arcade mode that emulates the original perfectly, but are also given the option of a “kids mode”. While I may have felt a little degraded with the choice of words they used here, it was a welcome addition to the game. I have never been all that good at shoot ‘em ups, but this mode allowed me to see it to its conclusion with very little difficulty. It allowed me to experience all 8 levels that I would have never seen were I to stick with the arcade mode. On top of this new mode, you are given the choice of the difficulty level in each playthrough, the number of lives you are awarded with each credit, and the score necessary to earn an extra life. All of these options offer customized gameplay, tailored to the skill level of the player. Arcades were designed to eat quarters, making it necessary to be difficult within the fundamental design. These options circumvent that and make the game much more user-friendly.
As mentioned above, there are 8 unique levels, each with their own enemies, backgrounds, and bosses. The game does not lack variety, as my thirst for novelty was well quenched with every new screen. One thing I feel is worth mentioning is the nausea evoked from the second level. The background is wavy and there are instances where you speed up. It made the world around me spin uncontrollably, figuratively speaking. It was almost unplayable, which is incredibly disappointing because if I wasn’t driven to review the game, I would have likely stopped my playthrough there. Fortunately, in later levels this is not a problem, so if you can get over this hump your stomach should settle down.
There’s not much more I can say about this game. The music is stellar in typical SEGA fashion. It is full of energy and the funky melodies really compliment the fast-paced gameplay effectively. It is a port of an arcade game, which is the very definition of replay value. It’s just as fun the initial run as the third or fourth time through it, and perhaps even more so as you come to master the game, anticipating every enemy and bullet that is thrown your way. Beyond that I feel I’ve said more than enough about this bite-sized experience. I’m a huge fan of SEGA and love to support these SEGA Ages titles as much as I can because they are significant markers in the annals of video game history. On top of that, M2 does a fantastic job at porting these games to perfection while also giving a suitable amount of added content to remain relevant in this day and age.
Replay Value: 5/5
Total: 20/25 or 80/100