Two Point Hospital Review

Running a profitable hospital is no joke and Two Point Hospital makes this quite clear. Well, maybe it is kind of a joke; honestly, after playing this game I don’t know what to think. The sheer depth of the institution-building simulation is concealed by a humorous coat of paint and it is rather brilliant. This game was hard to put down, driven mostly by its incredible, cheeky dad-jokes. My only significant gripe with the game is how overwhelming it can all be at times. Luckily, thanks to full control over time like many sims before it, you can take it all in at your own pace. Two Point Studios has really outdone themselves on this one.

From a developer I have never heard of before (I never played Theme hospital, the game’s forerunner), I was pleasantly surprised with the level of content on offer. The depth of the game comes from the workers for hire. Many of them have their own dispositions and expertise, all while demanding different pays and pay raises, and it all actually matters in the conception of your hospital. Did I mention there are ghosts? Patients who have passed may linger in disembodied forms, and it requires a janitor with the Ghost Capture ability to rein in these abominations. This is just an example of one of many skills that are required to tackle the tasks presented to you. And this is a rather basic one at that. The key is to hire the right men for the job, or to train your staff to perform competently. Personalities play a huge role in the game as well, and too often did I find my workers not carrying out their duties as expected, lounging in the staff room for a bit too long, or simply taking my hard-earned money for doing a sub-par job. The mastery of the management of employees goes a long way in running an efficient business.

This depth is pleasantly concealed by a cloud of great humor. I found myself chuckling at the occasional puns or satirical comments on the sad state of health care. Looking back on it, in totality, the cleverness of it all had me laughing for a good portion of my play time. This created a light atmosphere for otherwise serious conditions. Feeling light-headed? Let me unscrew the lightbulb head you are afflicted with and provide you with a brand spanking new head with my high-tech machine. There’s a pandemic? We must pull the pans off these patients’ heads at once! I was simply engulfed in the wacky humor to alleviate the stress that would present itself with the influx of patients and the lack of accommodations. Of course, this is the only way to keep a heavy simulation light and fun.

The art style lent a lot to the fun atmosphere of the game also, which played well into the quirky humor. Everyone looked like they were ripped right out of Wallace and Gromit and they moved about, flailing their arms at every step. The characters’ mannerisms were hilarious on their own, but paired with the game’s comedic sense, it was all very fun to watch and added to the overall enjoyment. The objects were nicely detailed in a cartoonish art direction that is akin to what you would see in the Sims. It was all easy on the eyes and unrealistic in the most beautiful way.

The sound was something that left me wanting. I got a kick out of the Radio host attempting to hypnotize himself and the listener, but the music was very similar to something you may hear in an elevator. It got repetitive very fast and for the most part I would tune it out as I focused on building a nice bathroom for my patients and staff to enjoy. This is by far the weakest part of this game and were it to have a greater variety in tunes and dialogue, this may have been avoided. As it stands, I had quite the aversion to the repetitive music which I’m sure many people will feel the same way about.

This game draws you in, and while there is no real lure to play it over, retrying levels in order to get the three-star rating that is so highly sought after was a blast. It was so easy to get carried away and spend too much, but multiple tries allowed for me to rein it in and really focus on what I can do to beat each level. In this respect, the game is very replayable, but to start from scratch on a new save is madness. Who would put themselves through all that stress, really?

Two Point Hospital was a pleasure to say the least, and its quick wit drove this game home. For those seeking depth in the way to approach different scenarios must look no further, as the simulation is quite heavy when you get in the thick of it. I had a blast with this one and it’s easily recommended to anyone looking for a quick chuckle and heady gameplay. My hat is off to Two Point Studios and their incredible take on hospital management.

Sound: 2/5

Gameplay: 5/5

Story: 5/5

Graphics: 5/5

Replay Value: 5/5

Total: 22/25 or 88/100